Spellforce 2 Editor Save Game

So I decided to make editor to Amulets and Armor. I know it isn't a popular game, but it's a good practice. Current version is v0.2 You can download it from here: v0.2 includes: Fix for a critical bug v0.1 includes: Edit name Edit password Edit money on you character Edit money in your bank your saved files found in. Amulets and Armor S0000000 Image: I would like to know what you think about it. Also I want to find more games that could use editor, if you know any I would be glad to hear about them!

Now if I ever played that game. Might be hard or not. But perhaps a Character editor for SpellForce? (Preferably for the Platinum Edition they are selling @ GOG ) You can find the Character data in: 'my documents' SpellForce SAVE (And Subfolders.) The exact Location of 'my documents' depends of course which windows you're using. (XP vs Vista & 7) And Yes.

Spellforce 2 Editor Save Game

Baixar SpellForce 2 Shadow Wars pc save game Plataforma:PC. MRANTIFUN Como usar trainer FLING Como usar trainer LINGON Editor save game Editor save game. Nov 15, 2011 There is a way to edit the savegame version 1. Open the savegame with a hex editor 2. Find something in the first line like: 12 DD 72 DD 03 00 00 00.

Spellforce 2 Editor Save Game

I know it's cheating to use an editor. Yeah, Amulets and Armor isn't a known game. I'm checking out SpellForce right now, I'll see if it could use an editor. I need to see if I there is already an editor, and if I can find info about the structure of the save files, and if it use any encryption.

What program did you use to write that editor? I can't get the Delphi I was used to use in school, and I don't get along well with Lazarus. I did want to make an editor for Princess Maker 2 even though there is one already. At least I have some more values, I think.

Ah, I see you used Microsoft Visual Studio? That's not good, you need.NET Framework 4 to run the editor. And for my editor I don't want to have to have that DLL file. Yes, I used Microsoft Visual C++ 2010 to write it. For the runtime DLL, you can ship it with the program.

I know it's isn't aesthetical, but I believe no one will mind it. I believe most windows computers have updated.NET framework. I know it isn't ideal, but it will do the job Also I would recommend you trying C++. It got a large amount of supported libraries. Also Visual C++ have a thing that called 'Windows Forms' which do all the dirty job of writing the code for windows components. I used it in my editor all the graphical components in my editor and the file selection.

README.md SFGameDataEditor SpellForce game GameData.cff file editor, for modification and fixes creation What is it Java GUI editor of original SpellForce game (see ) Gamedata.cff files. Allowing you to change almost any existing in-game ability parameter like mana usage, range, skill requirement, ability effect, creature and unit parameters, some items parameters, buildings parameters. IMPORTANT: See 'What it can't do' section below to be aware of restrictions. What it can do • Editing skill requirements, i.e how many strength you need to level-up your Heavy Combat Art skill to level 7 • Editing spell parameters, i.e. How far you can cast your 'Fireball' or how many hops can make 'Chain Pain' • Editing creature common parameters, spells, equipment, loot drop, i.e. How many strength has 'Blade Nightmare', how to make Lena/Urias mortal, how to make Eloni Watcher bite you with poisonous claw • Editing unit common parameters, i.e.

Lavazza Espresso Point Maxi Manual Muscle on this page. How change what blades hold dark elves assassin and how to make orc drummers mass heal instead of war crying • Editing armor, weapons and miscellaneous parameters, i.e. How many strength 'Amra's armor' gives you and for how much you can sell/buyout it or how far 'Heartseeker' can shoot • Editing buildings parameters, i.e.

How many resources need to build human's Quarry or what buildings are needed to produce dwarves' Defender • Editing spell scrolls and spells, i.e. How to make Pain level 1 scroll teach you Torture level 14 • Editing workers and heroes runes parameters i.e. How make Dwarves be revived at night like Dark Elves or how to add Warrior Kord more strength and fight speed • Editing units and buildings plans, i.e. How to give elves ability to build Fishman's Hat or let Orcs summon Clerics • Editing chest corpse loot, like chests, logs, corpses, skeletons etc. • Editing player stats parameters, i.e. How many XP you should have to up to level 6 or what armor/health modifier you have on that level • Creating compact sf-mod files, which stores your modifications • Loading sf-mod files created by other users • Merging sf-mod files with your GameData.cff files to get modificated data, which you can test in game What it can't do • Add new elements.